The most current features I am working on is "some kind of laser beam system" (I should trademark that) and a shop system. Here is a first "design":
A basic "design" how the shop should look like |
To the bottom of the screen "some kind of laser beam system" shields a testing area from the rest where the user can "test use" the recently purchased items.
In-game graphics of the shop |
So far, navigation through items is working, buy/sell is still a to-do. But the laser already works (but is not yet included in collision detection tests). Also, I'm in need of some ideas for some more extras (especially for the visual design part of it) and how to integrate them in the game configuration files - up to now, pretty much everything (levels, ship design, weapons, enemies,...) is configurable in various XML files.